Deadlock Builds Guide: Items, Stat Priorities & Hero Builds
Deadlock builds are how you turn a hero's kit into a game plan. In Valve's 6v6 hero shooter MOBA, every hero can be pushed in several directions, and the right item order usually matters more than raw aim. This page collects the build facts that show up consistently across current guides, so you can skip the guesswork and start with a plan that works.
A build in Deadlock combines two systems: your ability upgrades, bought with boon points as you level, and the items you buy in three color-coded categories. Understanding both is the difference between farming into a carry that ends the game and buying stats at random.
How Deadlock Builds Work
Every hero has three abilities plus an ultimate, which unlocks once you accumulate 3,800 souls. As the game goes on and you gather more souls, you gain boon points, which you can spend to upgrade any ability you choose. Combining the way you upgrade abilities with the item types you buy is what creates a build.
Items are split into three color-coded categories. Weapon items (orange) boost your gun damage. Vitality items (green) keep you alive through extra health and resistances. Spirit items (purple) raise your spirit power, which scales ability damage. The more you invest in a category, the stronger that side of your hero becomes.
There is no single correct build for most characters. Deadlock deliberately lets you play the same hero as a gun carry or a spirit carry, and the best builds take advantage of that flexibility rather than fighting it.
Finding a Build Worth Following
For your first games, do not try to invent a build from scratch. The game has a build browser under public builds, ranked by popularity, where creators, streamers, and pro players post their item orders and ability leveling. Pick a build from a player you trust rather than an AI-generated one, which guides warn are often bad.
A good build tells you which items to buy and in what order, and it can also suggest which ability to level up after each level. You can open the quick buy menu and enable auto-queue selected build, which lines up the purchases exactly as the creator intended. You can also enable auto buy items when in range of the shop so purchases happen the moment you walk up.
You can shift right-click any item in the shop to pin it to your HUD for later, and queue up multiple items. This keeps you from forgetting core components mid-fight, which guides describe as "griefing yourself."
The Early-Game Shopping List
Several guides agree on a reliable opening purchase order that works for almost the whole roster. You start with 500 souls, and this opener covers roughly the first seven minutes.
| Order | Item | Cost | Why you buy it | |-------|------|------|----------------| | 1 | High-Velocity Rounds | 800 souls | Faster bullets make last hits and soul-orb confirms easier | | 2 | Extra Regen | — | Passive heal lets you win most lane trades; buy before 3 minutes | | 3 | Sprint Boots or Extra Stamina | — | Movement helps you dodge, rotate, and chase | | 4 | Mystic Burst | — | Extra spirit damage on ability hits, useful even on gun heroes |
High-Velocity Rounds is described as the best first buy for around 90 percent of the roster. Extra Regen is the item that decides most lane matchups; if you do not have it by the three-minute mark, you are actively making the game harder. From this core, you branch into your hero's actual build.
Stat Priorities by Role
Deadlock does not hard-define roles, but the community splits them into carries and supports, with frontline tanks in between. Your item priority follows the role.
Gun carries want to stack weapon items so their left-click scales hardest. Haze, Infernus, and Wraith are the standard shooter-style picks, and Haze in particular rewards good aim with raw damage. Spellcasters and spirit carries lean into spirit items so their abilities hit harder. Tanks invest in vitality for health and resistances, with Abrams the straightforward frontline recommendation.
Supports also need souls, just fewer of them. Dynamo, Paige, Ivy, and Kelvin all heal or protect teammates, and several guides note that some supports genuinely need to build damage to stay viable. Carry starters like Lady Geist, Venator, and Warden are common recommendations for damage-focused players.
Per-Hero Build Examples
The material includes a few concrete hero-item examples worth copying. For Bebop, whose bombs do significant damage, buying Echo Shard lets you throw two bombs back to back, while Improved Burst adds an extra 8 percent of max-health damage on the first bomb. These two are strong together on Bebop and pointless on many other heroes, which is why builds are hero-specific.
For Seven, spirit power visibly moves his damage numbers. In one guide example, his lightning ability reads 134 damage, and after buying an item like Improved Spirit, which grants plus 18 spirit power, the same ability jumps to 148. That is the spirit-scaling relationship in action.
The takeaway is to read each item's description and relate it to your hero's abilities. The same item can be a core buy on one hero and a wasted slot on another.
Counter Items and Situational Buys
Counter-buying is how you adapt a build to the enemy team, and it is a skill guides say comes with time. The recurring recommendations are specific and easy to remember.
If you keep dying to damage over time such as bleed or burn, or get stunned constantly, buy Debuff Reducer or Debuff Remover. If the enemy has many channeled ultimates or can fly, buy Knockdown. If enemies escape on movement abilities, buy Slowing Hex early or Curse in the late game. Against a Dynamo contesting the mid-boss pit, one guide suggests Unstoppable, an expensive item that stops his ultimate from stunning you while you secure the crystals.
These situational picks are the difference between a fixed build and one that actually wins the game in front of you.
Item Slots, Flex Slots, and Corrupted Items
Builds are also limited by slots, which makes objectives matter. You gain four flex slots over a game by killing objectives: three guardians, two walkers, all four walkers, and finally a shrine. If your team never takes objectives, you simply run out of room for your items.
Higher-tier items add one more layer. Items tier three and above can be taken to a broker and made corrupted at no extra cost. Corrupted items have some boosted stats but also drawbacks, so read them before committing. Whether a corrupted version is worth it varies, and guides say you learn it by feel.
The core loop is simple: farm souls, buy toward your hero's build, counter-buy against the enemy, and take objectives to unlock the slots your build needs.