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Bebop Guide

Ranged pickoff specialist who drags enemies out of position with a hook and sticky bomb.

Last updated: 2026-06-10

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๐ŸชBebop Guide

Official Deadlock hero artwork.

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Bebop is a ranged pickoff specialist built around one threat: his Hook. A well-placed hook drags an enemy out of position and into your team, turning a neutral fight into an instant 5v6.

Role
Ranged / Pickoff
Difficulty
Medium
Best For
Playmakers, roaming, punishing mispositioning

Core Identity

Bebop's kit is a punish tool. His Sticky Bomb attaches to a target and detonates after a short delay, forcing them to either run from their team or eat the damage. His Hyper Beam ultimate locks him in place but melts anything in a straight line.

The whole hero asks one question of the enemy: "are you standing somewhere you shouldn't be?"

How to Play

  1. Fish for hooks from fog. Hook from bushes or behind walls, not from the middle of the lane.
  2. Combo hook into sticky bomb. Land the hook, stick the bomb, then let your team collapse.
  3. Save Hyper Beam for chokepoints. It is at its best in narrow lanes where enemies cannot sidestep.
  4. Respect your own immobility. Bebop has no escape โ€” burn your hook only when you can afford to fight.
  5. Roam after the laning phase. A roaming Bebop applying pressure to every lane is far scarier than one farming.

Ability Upgrade Order

| Priority | Ability | Reason | | --- | --- | --- | | 1 | Hook | Lower cooldown means more picks | | 2 | Sticky Bomb | Higher burst on the pick target | | 3 | Ultimate | Team-fight damage in corridors | | 4 | Weapon | Situational poke |

Pros and Cons

Pros

  • Best-in-class single-target displacement
  • Huge pick potential that wins fights before they start
  • Strong roaming pressure across the map

Cons

  • No mobility โ€” very punishable if caught out
  • Skillshot-reliant; a missed hook is a wasted rotation
  • Ultimate leaves him stationary and vulnerable
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Positioning Tip

The threat of your hook is often worth more than the hook itself. Hold it and enemies will play scared โ€” they will respect angles that are not even dangerous yet.

Next Steps

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